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Commando risk of rain 2 commando abilities
Commando risk of rain 2 commando abilities




commando risk of rain 2 commando abilities

Suppressive Fire has a brief "end lag" animation which prevents the player from using Double Tap for a short time.Suppressive Fire can be used to stun enemies and briefly interrupt attacks, though it should be noted the stun doesn't last very long.The player can also jump during Tactical Slide, maintaining forward momentum and allowing the player to jump gaps otherwise unable to.When airborne, Tactical Slide will propel the player slightly forward and upward.Tactical Dive into upwards slopes for a huge upwards jump.Tactical Dive and Tactical Slide can be used to avoid fall damage if used before hitting the ground.To similar effect, repeatedly pressing the button (through use of a turbo button or attempting to develop carpal tunnel) instead of holding it lowers your fire rate slightly but massively increases commando's accuracy at long range.

commando risk of rain 2 commando abilities

To maximize long-range damage, Double Tap a bit before using any of these skills so that they reset its accuracy, then Double Tap again. Phase Round, Phase Blast, Suppressive Fire and Frag Grenades reset the accuracy spread of Double Tap.Double Tap has one of the highest potentials to proc item effects out of all character’s primary skill because of its rapid attack speed and high proc coefficient.However, with Phase Round being a projectile, one would have normally expected a longer range window for the behavior to have been selectable. Had this been higher in the priority list, it could have been used for Phase Round. This is either a misconfiguration of the behavior order, or a remnant of an older behavior. Due to the Chase behavior, this will never be selected. Use secondary (unselectable): Commando must be within 6m from the target and have line of sight.Due to the previous behavior, this will never be selected. Chase (unselectable): Commando must be within 40m from the target and have line of sight.Due to the previous behavior, this is only selectable for the limited 15-19m distance range. Use primary and strafe: Commando must be within 8-19m from the target and have line of sight.Flee: Commando must be within 15m from the target and have line of sight.Use utility and strafe: Commando must be within 15m from the target and have line of sight.The grenade will therefore either bounce off the target or miss them completely. If Commando is equipped with the Frag Grenade, there will be no effort to throw the grenade at the enemy's feet. Use special and stop: Commando must be within 15m from the target and have line of sight.Recharges after 5 (+5 per stack) seconds. Due to the explicit skill stated, Commando will not use the secondary if it is either Phase Round or Slicing Maelstrom Slicing Maelstrom (Secondary) Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Commando will sprint and this behavior cannot be selected twice in a row. Use secondary (Phase Blast): Commando must be within 10m from the target and aiming at it.This section only applies when the character is controlled by AI. The explosion suffers from sweet spot falloff.įor an explanation of how these behaviors are implemented read about Enemy AI.The timer for the explosion begins after the first bounce and is 1 second long.(As Commando, clear 20 stages in a single run without picking up any Lunar items.) Unlocked via the Commando: Incorruptible Challenge.Throw a grenade that explodes for 700% damage.






Commando risk of rain 2 commando abilities